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Friends,
A couple of weeks ago I covered what just happened - the second biggest story of the year. I was a little off, but Apple’s gauntlet to win at the AR/VR game has been well and truly thrown down with Apple Vision Pro. And it’s going to be a competition between Apple and Meta in a long race for dominance. Apple very much positioned themselves as the the very high end version with Zuckerberg’s Oculus as the product for the masses. But despite the chasm in price between the two products, this is very much the iPhone moment for augmented reality.
While Meta was once the sole major player with a consumer mixed reality device, it now assumes a role akin to Android's position in the mobile market. CEO Mark Zuckerberg had long aspired for Meta to be the Android equivalent in mixed reality, offering an operating system for device manufacturers unable to compete with Apple.
Although Apple's Vision Pro headset has garnered praise, its current limitations as a tethered and expensive device underscore that both Apple and Meta are far from achieving the lightweight standalone mixed reality glasses that originally sparked this competition.
As the technology progresses, Meta and Apple are projected to converge on similar functionalities, while their underlying philosophies may still diverge. Meta places emphasis on the Metaverse - gaming, enterprise, and social connections, whereas Apple's Vision Pro appears to function as an individual's personal computer - a different kind of future.
For Meta to win, open source is going to be the play. In light of Apple's entry, Meta now faces formidable competition, initiating a protracted battle between the two tech giants. This rivalry will test their commitment to unproven technology while navigating the pressures exerted by Wall Street. Nevertheless, with Apple's participation, mixed reality gains increased credibility, validating Meta's position in the industry.
There are still many skeptics in this AR/VR world. Like the metaverse, it’s ahead of its time. Apart from the corporate world and the very rich, who has 3.5K to mess around on a whim. Even though Oculus is cheaper, it’s about equivalents. It’s the same price as a personal computer.
While Vision Pro boasts impressive technical features, such as iris scanning and eye-tracking, its purpose and target audience remain unclear. The potential use case of replacing large TVs with the headset's virtual display is logical, but with affordable 4K TVs available, the high cost of the device makes it more of a novelty item. The success of Apple Vision will depend on its ability to create a new category of device that offers unique and compelling features surpassing existing devices like laptops and smartphones.
The initial excitement surrounding these technologies in science fiction, where the boundaries between digital and physical worlds were blurred, has diminished in the face of the dominance of tech giants and their controlled platforms. I’m still bullish on AR/VR - but the game of affordability and ecosystem will be key to mass adoption. Meta’s range of Quest headsets are priced between £300-£1,000, compared to Apple’s upmarket offering which will cost $3,500 when released next year. Yet Meta have only sold 20 million devices globally, so there isn’t quite the demand for this….. just yet.
Mark Zuckerberg displayed a dismissive attitude towards Apple's latest innovation, failing to acknowledge the nuances surrounding their developments. Undeniably, the Vision Pro comes with a hefty price tag. Nevertheless, it would be premature to assume that it will remain expensive indefinitely. In due time, we can expect Apple to introduce a non-Pro variant, such as the 'Vision,' which may not be priced at $500 but will align with Apple's philosophy of not aiming to be the cheapest option. And I don’t think it is far-fetched to anticipate a future $999 product that embodies Apple's perfected technology, optimized software, and streamlined supply chains, as they have consistently done in the past.
Currently, Meta has the advantage of operating in a distinct market segment, shielded from immediate competition with Apple due to the significant price difference. Similarly, while Zuckerberg rightly observes that the initial iteration of the Vision Pro appears primarily focused on single-player experiences, we must not discount the potential for Apple to evolve in this regard. The impressive screen technology that Zuckerberg dismisses as expensive holds great promise for delivering exceptional social experiences if Apple chooses to venture down that path. Alternatively, it is plausible that some of Apple's millions of developers may seize the opportunity to create innovative social features, transforming the device into a social powerhouse.
Zuckerberg's dismissive stance fails to recognize the subtleties of Apple's advancements. Apple's potential to refine and diversify its offerings over time cannot be disregarded. The astounding social potential of the Vision Pro, often overlooked by Zuckerberg, has the capacity to redefine the way we engage with technology. It is essential to embrace a more comprehensive perspective, understanding that technology evolves and surprises us, just as the iPhone did.
If you didn’t watch the video above, go back and watch it. It make complete sense. And I do believe this is a moment - the AR Moment - even if others don’t. I may not be able to buy it - but I will want to see it!
Stay Curious - and don’t forget to be amazing,
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I wouldn't count out Google when they introduce their device either.
Such a nice breakdown here by Rahim.
I love the point around Apple's millions of devs being a potential game-changer. I hadn't thought about it before, but I could imagine app developers being really excited to have Apple entering the space. Even though Apple is known as a strict moderator and maybe demanding for apps that want to be listed in the app store, you know it's going to be a high quality experience for your users (vs. Meta's which many see as lower quality).